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Screen width: Screen height: Center location: X axis: Y axis: Summary radius: radius: Bringing point: X axis: Y axis: Battle: kinetic energy: Small quality: quality: Rolling friction coefficient: coefficient: Crash attenuation coefficient: coefficient: Start *** const canvas = document.getElementById("gameboard"); const ctx = canvas.getContext("2d"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let width = canvas.width; let height = canvas.height; //

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